Game crash, info


#40

I have the same problem, getting same crash :frowning:


#41

2018.11.1 22:40:18
OS : No OS
CPU : GenuineIntel Intel® Core™ i7-8700 CPU @ 3.20GHz @ 3199 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 1070 (1634)
PosCode : LS1(273) -12036:207787:-3576 12/1 [926]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 360580 FArray <- FMallocWindows::Realloc <- 68E80000 360580 FArray <- FArray::Realloc <- 90145*4 <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 20_23.TerrainInfo0) <- PostLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- MessagePump <- MainLoop


#42

2018.11.2 16:01:52
OS : No OS
CPU : GenuineIntel Intel® Core™ i7-4790 CPU @ 3.60GHz @ 3599 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 970 (8813)
PosCode : LS1(273) 81606:147787:-3469 8/1 [747]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 1284 MeshEmitter <- UObject::StaticAllocateObject <- (MeshEmitter None) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <- (e_u091_aura None) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (e_u091_aura) <- UMasterLevel::SpawnActor <- APawn::CreateHeroEffect <- APawn::UpdateAbnormalState <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


#43

i downloaded a last patch from a site, and now i have a crash only if i press alt + b…

2018.11.3 14:12:32
OS : No OS
CPU : GenuineIntel Intel® Core™ i7-4790 CPU @ 3.60GHz @ 3594 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 970 (8813)
PosCode : LS1(273) 83352:148385:-3405 8/1 [747]

Resource alloc failed!!(Reason=8007000E)

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.Texture <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


#44

fck i don’t know what to do…

2018.11.3 15:04:09
OS : No OS
CPU : GenuineIntel Intel® Core™ i7-4790 CPU @ 3.60GHz @ 3594 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 970 (8813)
PosCode : LS1(273) 81570:147455:-3465 8/1 [747]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 1048576 FArray <- FMallocWindows::Realloc <- 00000000 1048576 FArray <- FArray::Realloc <- 1048576*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- AeronSysTextures4.Shoulders.freyak_up_ori <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.FKamael MeshInstance=Kamael.SkeletalMeshInstance MeshName=Kamael.FKamael_m008_Lrm_ad11 BodyPart=24 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


#45

Continues the same, we are four friends, different computers, configurations, etc … and …
This happens continuously, some possible solution, only happens on this server

2018.10.26 16:48:47
OS : No OS
CPU : AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3703 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 1080 (1634)
PosCode : LS1(273) 82884:149137:-3469 16/1 [635]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 73920 FArray <- FMallocWindows::Realloc <- 6E6E0000 73920 FArray <- FArray::Realloc <- 140*528 <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd, Function Interface.MultiSellWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2535, param:MultiSellInfoID=78 BuyType=0 Enchant=0 RefineryOp1=0 RefineryOp2=0 AttrAttackType=-1 AttrAttackValue=0 AttrDefenseValueFire=0 AttrDefenseValueWater=0 AttrDefenseValueWind=0 AttrDefenseValueEarth=0 AttrDefenseValueHoly=0 AttrDefenseValueUnholy=0 <- UNetworkHandler::Tick <- Function Name=MultiSellListPa <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2018.10.26 16:56:18
OS : No OS
CPU : AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3703 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 1080 (1634)
PosCode : LS1(273) 83539:148721:-3405 16/1 [635]

Resource alloc failed!!(Reason=8007000E)

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.FDwarf MeshInstance=Dwarf.SkeletalMeshInstance MeshName=LineageWeapons.the_sword_of_hero_m00_wp BodyPart=27 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


#46

Guys @B1izzard and @Heindall installed the LAA (Large Address Aware) last week and now my L2 work perfectly…


Critical Error - Insufficient Memory
#47

2018.11.6 15:47:37
OS : No OS
CPU : GenuineIntel Intel® Core™ i7-4790 CPU @ 3.60GHz @ 3603 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 970 (8813)
PosCode : LS1(273) 83296:148739:-3405 8/1 [747]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 2800 FArray <- FMallocWindows::Realloc <- 00000000 2800 FArray <- FArray::Realloc <- 70*40 <- TArray<< <- TRoughArray<< <- UMeshAnimation::Serialize <- (MeshAnimation AeronCustomArmor.MFighter_anim) <- LoadObject <- (MeshAnimation AeronCustomArmor.MFighter_anim 50214851==50214851/140219842 48856974 5168786) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh AeronCustomArmor.MFighter_m015_b NULL) <- UMeshComponent::LoadMeshComponentByResourceManager <- FL2PawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


#48

try this
Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

Unbenannt

or even higher


#49

2018.11.7 20:10:17
OS : No OS
CPU : GenuineIntel Intel® Core™ i7-4790 CPU @ 3.60GHz @ 3592 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 970 (8813)
PosCode : LS1(273) 83782:149001:-3394 8/1 [747]

Resource alloc failed!!(Reason=8007000E)

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.totem_of_cocracon_a MeshInstance=LineageNpcsEV.SkeletalMeshInstance MeshName=LineageNpcsEV.totem_of_cocracon1_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


#50

Thanks, I’ll try it and I’ll tell you


#51

Berganize
Thank you for your help, I followed the steps you indicated and it is already fixed, I can finally play without problems, once again, my sincere gratitude for your help.


#52

Do you have a link bro ??? What i need to install ?


#53

@B1izzard go on google and search LAA (large address aware) and use it on l2.exe


#54

Anytime :smiley:
Now enjoy the pvp’s w/o getting client error’s…


#55

I had already tried everything, to format my PC, I was desperate, with the solution you have given me, it has been solved completely, not a single error, now I can really enjoy the game without fear of the critics.
thanks again.

B1izzard follows the steps indicated by Berganize, which is just download the program, include the executable files and activate them with the program and go.

I recommend that the response of Berganize be marked as important since there are many people who have this problem.
A greeting.


#56

We’ve tested it this weekend and it worked, we didn’t crit while spectating the sieges.

We will keep testing and try to implement it in an official capacity

Thank you everyone in this topic for testing and the feedback, and specially thanks to @Berganize for letting us know this tool exists and it works on l2.exe :heart:


#57

I’m glad that i could help this community…
Now enjoy the pewpew IG :smiley:


#58

Bro better give me a link how to fix it…


#59