Unfortunately, the current server is coming to an end rather fast. We are very sad to see this happen, and we never plan for the server’s death, we want it to be alive and growing for as much time as possible, and we hope this new design will solve many issues we’ve had for a long time.
In this version we are striving for a more clean, retail-like gameplay, backed by a stronger economy that we believe will be very healthy for the server, keeping it interesting for much longer.
We are lowering enchants from +16/+20 to +8/+12. Lower stats for P.Def and M.Def improve PvP balance a lot. However, much more importantly, we are also lowering Bonus HP gained from enchanted armor. With +20 gear you were getting +5446 base HP, and now with +12 you will only be getting 756 base HP instead. This is a huge change and we believe it will change the PvP experience completely.
We are reducing buff slots from 32+4/16 to 24+4/12, and we are also removing uncommon retail buffs, such as all the Dwarf buffs (Embroider, Hard Tanning, Case Harden… etc), making them self-buffs. Blazing Skin has been replaced by Chant of Revenge, and Prayer and Combat Aura have been removed from the buffer. We are making these last 2.5 minutes, so if you want them, you need a Healer or Knight in your party. Additionally, we are changing the stats some buffs give, as they are really overpowered and create a certain gameplay that is not interesting. We are lowering Song of Purification Heal and Debuff Resist, as it’s not a buff you are supposed to have up all the time - and Gift of Seraphim magic skill reuse rate, as you don’t have any summoner in your party and it’s extremely powerful for mages when not sacrificing a party slot for the buff.
We are adding retail stat limits for Speed, Accuracy, and Evasion. The maximum value for those stats will be 255. Before this change, Speed’s maximum value was 300, so this is a direct nerf for kite party gameplay, as we believe it’s not healthy for the server. Archer parties will have increased damage in compensation.
We are keeping the macro bug and going even deeper into retail balance, we are enabling Spiritshot lag. This is a feature that balances mages and healers a lot, as spamming skills without waiting for the Spiritshot to activate will result in decreased casting speed. We have removed about 95% of custom changes we’ve done over time. We are also removing the special cases of certain classes ignoring minimum cast time (500ms) of any skill. Minimum debuff chance will be set at 10%, as in retail. You will notice many skills and classes will work differently, and we’ll deal with them over time if they are deemed as OP.
We are removing them completely, as with all these drastic changes, Knights and Healers may no longer be an issue.
Buffs return after 15 seconds (as is now)
The amount of buffs cancelled has been reduced so it stays balanced with the lowered buff slots amount
We are lowering them from 1000 MP to 500 MP every 10s
Blessed Scroll of Resurrection
We have never used this scroll because, by itself, it’s overpowered - since it has fast casting speed. However, since we expect people to die much faster with lower stats, we have added it for free on the shop - and added 300s reuse to it. This also helps parties without healers or with less healers being more competitive.
Elegia and Armor Sets
Elegia is no longer free. Instead, you will need ~10.000 PvP for an Elegia Armor Set. You now spawn with free Vorpal instead. We want more players to use Vesper and Moirai armors, so we have boosted Moirai P.Def by 3% and Vesper P.Def by 1.5% in order to make them more competitive with Vorpal and Elegia. These are small, symbolic buffs to free items, that we believe are important in order to have more armor variety in the server instead of a top choice. Of course, Elegia won’t be added to Store, we want players to PvP and the server to last a long time!
Clan Epic Jewels
You will now require only 1 Soul Bottle in order to exchange it for a Clan Epic Jewel. We believe this will not be a problem because, overall, since the stats are lower, you will also gain less bonus from the Clan Epic Jewels, while maintaining the motivation to go to Epic Raids. We have also added the ability to exchange any Clan Epic Jewel you want for 3.000 Epic Fragments, so that anyone who goes to Epic Raids can eventually enjoy the rewards. When you buy them, you will get them automatically enchanted at +12.
After all the feedback we have gathered, we understand there’s lots of people who want Hero to be Olympiad-only, and lots of people who want Hero status without having to play Olympiad. We are trying to reach a balance for Hero to be bought in Store. For this reason, we are adding back Store Hero, but in a special way: you can only buy 3 days worth of Hero Status for 500 DC. We believe this will stop the Hero spam and at the same time make Olympiad matter, while letting players be Hero - sometimes, not always, because it’s generally not worth it.
Additionally, we have lowered required Weekly PvPs to register in Olympiad to 125. We’ve also limited Hero Auras to Olympiad Heroes. Store Heroes will still see their own Hero Aura, but no one else will.
- We are limiting clients to max 1 per PC, instead of 2. We believe this is the only way it’s fair for everyone.
- We are making Judicator selectable as a main class and not only a subclass.